1. This
league is based on high school rules with a few extra rules and policies mentioned here.
2. The
philosophy is to enjoy the competitive spirit and camaraderie of a fun game in a structured
league.
3. We
will not tolerate any displays of anger, threatening comments or actions, or foul language for any reason.
4. We
will not tolerate words/gestures that are meant to provoke or threaten other players or anyone else involved with
the game.
5. Players
are not allowed to talk to the scorekeeper (scorekeepers are volunteers- please respect them.)
6. If
there is a strong disagreement with referees,
the captain needs to talk to the league director, Tim Kerns, not to the
referee. Referees are not required to defend their officiating to
players/spectators. Since there is no security, these referees are to be given
total control. If you disagree with the officials at your game, you are
obligated to control your emotions and call our office during regular business
hours.
7. Physical
confrontation: Any
player, manager, or person affiliated with a team physically confronting
(poking, pushing, shoving, or the like) an official, player, or spectator
before, during, or after the game will be suspended from the league for a time
period determined by the PSBL board. A blow or punch to the head will be grounds
for a minimum one-year suspension and possible permanent refusal of service. Any
physical bump or action taken against an official, including aggressive
confrontations is now a felony in Washington and punishable both civilly and
criminally. Teammates need to keep players away from referees (physically).
Again, calling the office is an angry players only recourse.
8. We
are certain that there will be some incorrect calls for
you and incorrect calls against you, but all calls will stand. Players get six
fouls which is considered an extra foul in case of a missed call.
9. During
free throws, the
team on defense gets the full block. Only 2 offensive players & three
defensive players can line up in the free throw lane. Other players cannot cross
the three-point line until the ball hits the rim. Referees should watch players
bodies and arms to prevent undue contact on free throw rebounds.
10. Spectators are a privilege and are not covered in the team fee. They must abide by the same
standards as the players.
11. Two
unsportsmanlike technical fouls on
an individual player in 1 game may result in a 1 game suspension.
12. Unsportsmanlike
Conduct will result in a technical foul, an ejection, and possibly a suspension. Definition
of Unsportsmanlike Conduct: To
be unsportsmanlike is to act in a manner unbecoming of a fair, ethical,
honorable individual. It consists of acts of disrespect such as making debasing
or critical remarks about or to an official or an opponent, or vulgarity such as
the use of profanity whether or not directed at someone. The penalty for
unsportsmanlike conduct is a technical foul which results in two free throws
plus possession unless the act is flagrant in which case the offender may be
disqualified. A player, coach, substitute, or spectator shall not:
disrespectfully address an officials decision by rising from the bench or using
gestures; incite undesirable crowd reactions; or enter onto the court unless by
permission of an official or to attend an injured player. The referee may end
the game if its nature becomes negative, angry, or violent. Referees may end the
game on a teams 2nd unsportsmanlike T. The following is
a list of required technical fouls, ejection(s), and suspensions. The
referees, by contract, agree to call these and are not personal in nature. Most
ejections require the player to leave the gym.
a. Excessive
verbal abuse may
be penalized for up to an 11-month suspension.
b. Glaring
at anyone is
considered to be taunting and the player will be assessed a T. Talking to your
opponent in a negative manner will be a T.
c. Approaching
a referee/walking towards a referee is an ejection; if the approach is done in a threatening manner there may be a
league suspension.
d. Talking
to the referees in a derogatory manner before, during, and after the game is disallowed.
If you have an issue with a referee, do not settle it at that time. Call the
directors voicemail at 206.632.HOOP and voice your complaint without penalty.
Players have no right to settle issues immediately.
13. Any
player that receives 3 Technical Fouls in two games will receive an automatic
one game suspension without refund.
14. Any player ejected from a game twice, or that receives 4
Technical fouls within a 9-game series of games, will receive a suspension
for the remainder of the season, or 4 games, whichever is greater.
15. Any TEAM that receives a total of 5 Technical fouls over a span of 9 games will receive a 1 game suspension for the entire TEAM without refund. PSBL reserves the right to review each technical foul received on a case by case basis.
16. Uniform
RULES: These
uniform rules are important. Teams like to play against organized
teams (teams with the exact color uniforms.) Nobody wants to pay money to play
against teams in four different shades of blue, or T-shirts with logos on them
and non-matching undershirts. The ability to see an opponent or teammate
peripherally based on solid colors helps the game (you need to see colors for
effective fast breaks, long passes, and look away passes.) You should not have
to look exactly at a teammate to find out what team they are on.
Undershirts
must be removed unless they match in color.
a. The
Captain must bring jerseys in a drawstring bag
b. The
Captain is responsible for bringing at least 2 extra jerseys each week in case a
player forgets his or her jersey
c.
Players are not allowed to wear bandannas, hats, or "hair-bands": HEADBANDS are
okay.
d.
Players are not allowed to wear plastic bands or LIVESTRONG bands around their
wrists: WRISTBANDS are okay.
17. Flagrant-1: This
is a rule modeled after the NBA. We have chosen to use the NBA standard for this
rule rather than the High School rules. The High School standards name the foul
described below (a-c) as intentional. What is odd about the high school rule
is that they describe the intentional foul as this league does the Flagrant -1
(below a-c,) but many of those types of fouls below are not intentional. In
fact, the High School rules have a portion describing the intentional foul as
called even if it was unintentional (if it meets any a-c below.) As you can
guess, in this example, players disagree when referees make the correct call of
intentional. The word intentional is insulting to players, so we will rename
it as the NBA names it. This type of foul will be called Flagrant -1.
ABOUT
THE PENALTY: A flagrant-1 will yield two shots, possession, and will be noted on
the infracting players record (written on the foul sheet.)
The Flagrant-1 definition is as follows:
An intentional foul can
be called either Intentional or flagrant-1.
a. An
excessively hard foul
b. A
dangerous play or dangerous foul
c. Swinging
of the elbows illegally (Note: It is legal for your elbows to move with
the torso. If the elbows move independently of the torso (faster than the
torso,) it will be considered swinging and this will be called FLAGRANT-1.
18. Flagrant-2:
Any foul meeting the Flagrant-1 definition and combined with intent. Hard fouls,
dangerous plays, swinging elbows can all be done accidentally, but if they are
intentional, this should be called a Flagrant-2. Intentional is further
defined as not accidental or part of the game. Penalty for the Flagrant-2
foul is an ejection.
19. The
Diving Rule: A
loose ball is not a fumble and players are not allowed to dive through
opponents legs. However, in this league, we do not allow you to dive at
all. In this league, diving for loose balls and/or running
through curtains when there might be someone on the other side is strictly
prohibited resulting in a turnover called by the official (or a technical foul
if deemed dangerous.) This is a recreational league and taking out an ankle or
knee is a horrible price to pay for gaining possession of a basketball. The
scrums you see in college or high school basketball where players dive into or
underneath the legs of opponents during a loose ball will not be tolerated.
Exceptions
that referees are allowed to use (not required but allowed to use): Saving
a ball from going out of bounds when there is no danger of diving into legs,
spectators, etc. can be let go by the referee. Also, in the final 1 Minute of a
close game, referees may ignore diving for balls that falls within the range of
legal. Note: The rule is NO DIVING so if a referee calls a turnover, do not
get upset the referee didnt let it go.
20. Game
time, timeouts, running clock, TIMING ISSUES:
Pre-game
warm up and stretch time:
Warm up by stretching and signing the foul sheet on the scorekeepers desk
during the second half of the game previous to yours. Note that the pre-game is
only 3 minutes, so right when the game ends you need to be out there shooting.
Please hold the balls while a game is in progress. Also, in pre-game, get your
scorekeeper ready to go.
a. The
home team is the first team listed on schedule and they must bring a volunteer
scorekeeper/timer.
b. Pre-game:
Stay off of a damp mopped floor. If you have the first game of the day, you must
stay off of a damp-mopped floor. Do not shoot around or on the floor that is
being damp mopped or was just damp mopped. This is very important to your safety
and this rule must be enforced by you, the players. If you see someone about to
shoot around on such a floor, please warn this player for his or her own safety.
c. During
Pre-game, please hold all basketballs on the sidelines while a game is in
progress
d. There
will be two 25-minute halves. Games are 50 minutes in length. Tournaments are 2
to 5 minutes shorter per half.
e. In
the last minute scramble, a player must foul the player with the ball to get the
foul called. In such circumstances, fouls that are too hard may be considered
intentional fouls. If you are trying to stop the clock, a good referee should
just call a normal foul, but remember should is not always what gets called,
so play it safe and foul the guy with the ball.
f. Stopped
clock defined: The clock stops only during the last 2 minutes of the game
if:
If
at the two-minute mark, a team is within 7 points or less.
If
at any point beyond that the margin happens to get cut down to 3, there will be
stop clock play.
If
a lead gets up to 10 or more, the game will revert to running time for the rest
of the game unless the margin shrinks to within 3 points, at which time the
clock once again reverts to stop time.
Restated: If the game margin is 8 points or more at the 2-minute mark, the game will be in
running time the rest of the game, with one exception. If in running time
the margin is cut to 3 points, the clock will then go to a permanent stop time
to finish the game.
g. The
first Overtime is 2 minutes long and stopped time. Any additional overtime will
be 1 minute long. It is within the officials discretion to call a game after
the first overtime if the official deems it necessary. This will be recorded as
a double win (most gyms have time constraints that we must abide by.)
h. Referee
note concerning timeouts (this
is new!)
The timeout rules are complex and players will make mistakes if they are new to
the league. Referees are not required to, but can if they would like,
stop the clock to clarify whatever rule is controversial at the time. After they
have explained the rule and handed the ball to the free throw shooter or
out-of-bounds player, the clock resumes. Referees are encouraged to not
call technical fouls with regards to timeout violations because these rules
are complex.
1. Teams
are allowed one timeout per half (40 seconds and no carryover.) Naturally, if
the game goes into a stop time format for the final two minutes, a team can call
a timeout if they have one available.
2. No
additional timeouts will be awarded in overtime.
3. There
are no timeouts allowed in the final 2 minutes of the first half.
4. There
are no timeouts allowed in the last 2 minutes of the 2nd half if running time
exists (see stopped clock defined above.)
5. A
team that is winning by more than 3 points will not be allowed to call a
timeout in the second half when there are 6 minutes or less left on the game
clock (a team can call a timeout at 6:01 and get their full 40 seconds but the
referees should have the ball inbounds at exactly 5:21 on the clock.)
PUGET
SOUND BASKETBALL POLICIES
1. Dunking is
allowed only during a game and only if the court has breakaway rims. Dunking
while warming up may result in a technical foul. Dunking in games is okay, but
sometimes not advisable in a recreational league due to the possibility of
getting undercut.
2. No
jewelry allowed (including rings.) If you see that an opponent is wearing jewelry,
please alert the referee.
3. No
tobacco chewing, no smoking, no profanity anywhere in building and outside of most facilities.
4. League
suspensions carry over to all leagues and tournaments that PugetSoundBasketball.com runs.
5. A
team fight is
a league suspension with no refund. Players have a responsibility to control or
restrain their own teammates. The key is to step in and help end a bad situation
before the league has to suspend or banish players. Your players need to control
each other. The referees cannot prevent these situations as well as you could as
players/teammates.
6. Players
may not take advantage of a blind referee. If,
for example, there is only one official, it will be considered unethical to
intentionally take advantage of this opportunity. This is a peaceful and
recreational league and we expect cooperation. Any team that develops a
reputation for being dirty will be dealt with accordingly.
7. Substitutions must be done on a dead ball only, and by yelling Sub! during the dead ball.
8. Players
are allowed six fouls. Technical fouls are considered personal fouls. With the assessment of a sixth
foul, a player has fouled out and cannot continue playing under any
circumstances.
9. If
your team is unable to make a game or is short of players, the team must call the director. We will not tolerate any no-shows
without notice. Bring as many players as possible! At least the opponent
will get a game and we will allow you to pick up players to fill your team.
There are no forfeits in this league. We will always make a game. Any game
scheduled will be played even if the referees have to recruit players for the
team. This make a game, as we call it, will count as a win or loss and will
not be refunded. Games like this are assumed to happen once in a while. You must
win to get the win. If necessary to make a game, the league may have a referee
play.
Make
a Game Situations:
If your team has less than 5 players ten minutes after the start time, your team
will not be entitled to a make a game. After that point, it will be too late
to get a Make-a-Game because players in the gym, who could have been recruited,
will already be gone.
10. If
a player is ejected for unsportsmanlike conduct, that
player must leave the gym on his/her own. If the player does not leave in
a timely fashion, he/she may be suspended for the remainder of the season and
the team may forfeit the game and face team suspensions for not enforcing the
rules with their own players.
11. Conduct
rules: Players not able to control their behavior will be ejected from the facility and
may face further suspension from the league. This rule applies to spectators as well.
12. Children:
CHILDREN UNDER THE AGER OF 18 ARE NOT ALLOWED IN SEATTLE CENTRAL COMMUNITY
COLLEGE GYM. NO EXCEPTIONS. Due to their short attention span, we ask that all
children sit next to parents and be under their supervision at all times. This
helps prevent any accidents or interference with games. If the only parent
attending is playing, that parent will be responsible to have a friend supervise
his/her children during the game. Due to safety concerns, children (or any other
spectators) are not allowed to sit on the team bench or at the scorekeeper's
table. Referees may remove a parent from the game and require him/her to
supervise unruly children. Parents will be financially responsible for any
damage caused by their children.
13. Verbal
threats will be taken very seriously: Any
player, manager, or person connected with the team verbally threatening an
official, player or spectator before, during, or after a game, will be ejected
from the game and suspended from league play indefinitely.
14. Alcohol
and Drug policy: No player shall appear on the court under the
influence of alcohol or drugs in such a manner that they have no control
of his/her faculties to the extent that there is a chance of physical
injury to him/her or others. Minimum penalty: Ejection from facility and/or
suspension from teams next scheduled game and/or probation for remainder of
season.
15. Lost
items: Puget Sound Basketball assumes no responsibility for lost or stolen property.
Feel free to call us as sometimes we do find some items (206) 632-HOOP.
16. No
food or drinks are allowed in gyms or school facilities. No smoking in school facilities.
17. When
adding (picking up) players to make a game, you must get players that do not tilt the game (this is
referee/league discretion.)
18. Any
player that receives 3 Technical Fouls in two games will receive an automatic
one game suspension. Any player ejected from a game twice, or that receives 4
Technical fouls within a 9-game series of games, will receive a suspension
for the remainder of the season, or 4 games, whichever is greater.
19. Snow
cancellations: You
will not be notified of any snow and/or other adverse weather conditions. On
questionable days, you need to call the directors voicemail. That voicemail
number is (206)-632-HOOP; it will be updated with any cancellations by 4:15pm on
a weekday and throughout the day on a Sunday.
20.
Privacy Policy: PSBL will not share contact information with any players or
outside agencies.
PAYMENT
and REGISTRATION POLICIES
1. Teams
are responsible for
recruiting only recreational players and peaceful individuals. If a team cannot
control an individual, the team will be penalized for bringing that
player. If you pick up a player to make a game happen, you are responsible for
that player.
2. At
your first game, besides
paying your balance to the Lead Official, you must turn in completed
liability release forms. Captains: Keep extra release forms in case you add
new team members. Remember to include email addresses on these player release
forms.
3. Registration requires that a team have 3 contact people. Contact people refers to someone
on the team with an email address. The league will not be held responsible if a
team does not receive a schedule change or an important notice if that team does
not provide at least three working email contacts. Teams need to check their
emails on game day. If any changes occur after 8am on a game day, we will phone
you as well, but otherwise we only email (we also put it on the web site.) If
the league does not have 3 contacts and a team does not get a schedule change
notice, the league will not owe a game to that team. We cannot run these leagues
at a competitive price if we do not adhere to the registration and payment rules
exactly as outlined. Provide three email addresses.
4. A
player is eligible if they have read the rules and signed the release form. After Game 5 in a
league, no new player can participate if that players skill level is such that
he is deemed a ringer. If a player is talented at more than 2 levels better
than the level in which he is participating, he may be asked to leave the game
by the referee or the league director. In tournaments, no new players may
participate after Game 2. You cannot have someone join your team in game
3 of a tournament.
5. Limit
of 9 players: Teams are limited to 9 players maximum (any more results in no flow on the
court, injuries because guys are not warm coming in, and too many fouls by stiff
or hyper players. Games have better flows when 6 or 7 guys compose the roster.
If your team is over 30 you can have 10 players. If you have a Masters Level
team (40 and up,) you can have up to 12 players on your roster. Please do not
have more than 10 show up for any given game. Team captains assume
responsibility and cannot bring into the league angry or violent people. The
league is not responsible to filter out players that do not meet our
recreational requirements. If a team brings a person into the league with an
anger problem, the team is risking their own status in the league.
6. Cost: The
cost for each season varies. See front page of website for exact pricing or call PSBL at 206.632.HOOP (4667). Credit card numbers are
due to officially register a team. The balance is due at Game 2. Due to time
constraints, the team captain will need to cover his/her players. The league
cannot float any team any credit. Credit card payments will be accepted. Note: A
service charge of $18 will be charged to any team that has not paid in
full by the end of their third game (except confirmed sponsored teams.) An
additional fee of $10 per week will be charged until a team has paid in full. A
$20 service charge will be charged for any checks or credit cards that do not
clear.
There
is a $5 processing fee for credit card payments from $1 -
$100.
There
is a $10 processing fee for credit card payments from $101 - $300.
There
is a $15 processing fee for credit card payments from $301 - $500.
There
is an $18 processing fee for payments from $501 and above.
Exempt
from this charge is a confirmed sponsored team. The league reserves the right to
suspend a teams schedule at any time if payment is lacking.
7.
The League reserves the right to charge Team Captains or Individuals Credit
Cards without further notice the 2nd week of the Session if the balance is not
paid in full.
8. Individuals: Individuals
can be placed on a league team (8 players maximum per team) for $75-$82 per
session. Payment must be made at least 7 full days in advance of that session
(sooner if possible.) Players may join an additional team on a second day of
their choosing and receive a $10 discount.
9. Teams
that withdraw in the middle of a season will
receive a refund of $40 for any game remaining in that team's season; however,
teams must give 14-days notice. Any games left within that first 14 days will
not be refunded.
10. Puget
Sound Basketball League, Puget Sound Basketball Leagues Inc., Puget Sound Basketball Inc., PSBL, and PSBL
Inc. have no provision for accident
insurance for players or spectators, nor will any of these entities assume any
responsibility for accident or injury in conjunction with the Puget Sound
Basketball League managed games for officials, player and spectators.
Participants in league games are required to execute a LIABILITY RELEASE that
provides detail as to the risks assumed and liabilities released to allow for
participation.
11. Team
captains are
responsible for bringing: first aid kit, cold or ice packs, athletic tape, and
spare jerseys to games.
12.
Captain's Discount: Captains that register more than one team during the same
session are entitled to a $50 discount. This discount will only apply as long as
payment is received in full for both teams the first week of the
session.
13. "Flake Out" Fee: PSBL will charge a $140 "flake out" fee for any team that quits the league mid session or within 24 hours of their first game.
14. Fees/Credits for adding a PSBL "Individual Player" to a "Team": "Teams" that request and receive players from PSBL's "Individual program" will subtract those "Individual" players league fees from their team fees - $15 per player added to the roster for the first session "trial period". Why the $15 charge?: PSBL is taking on the responsibility of contacting the player, billing the player, and REMOVING the player(severing the relationship so the capt doesn't have to) if it is not a good fit after 1 session. Additionally, PSBL will only add an "Individual" player to a team if it consists of 7 players or less. PSBL will not allow an "Individual" to be the 9th player on a "Team".
Example: Team A adds 1 PSBL Individual player. Individual player fees are $75. Teams fees are $500. Team A receives $60 towards their league fees.
15. "Individual" Players vs. a "Team": A "Team" is only allowed to request up to 2-3 "Individuals". A "Team" that requests more that 2-3 "Individuals" is NOT considered a "Team", but a group of "Individuals" that want to play together. PSBL can always put "Individuals" on the same team, but each "Individual" will be charged PSBL's normal "Individual" fees.
16. Teams adding an "Individual Player" after the 1 session "trial period"/ Mutual acceptance: Teams that want to keep the PSBL placed "Individual player" after 1 session will work directly with the individual as they are now officially part of the "Team" as long as there is a mutual acceptance by the "Team" and the "Individual". At this time the captain becomes responsible for 100% the players payment and the entire portion will go towards the "Teams" league fees.
Note: The Individual has the right to reject playing for the "Team" it was placed on in the "2nd session/post trial period" whereas the "Individual" would go back into the PSBL "Individual" pool of players. PSBL will act as the "go-between" between the "Team" and the "Individual" in these cases
STANDARD
HIGH SCHOOL RULES: THINGS PUGET SOUND BASKETBALL EMPHASIZES
1. This
league is based on National Federation of High Schools rules
2. On
screens and picks: A player must go around. Running through a pick is a foul.
3. There
are 3 criteria you must meet to get a foul:
a. Illegal
position
b. Contact
c. Disadvantage: Disadvantage is in the rules. The above mentioned illegal position and contact has to create a disadvantage in order for a foul to be called. Many
players and even referees do not know that this is required. Some referees
describe such a no-call as letting them play through, but that would be an
incorrect description. Not calling illegal position and contact as a foul if it does not affect the play is very solid officiating. It is not letting
them play, but rather it is a correct no-call.
4. Legal
position defined: Keeping your shoulders square with your opponent (facing your opponent) is good
defensive position if you obtained the spot on the floor before your
opponents final step/move to that spot. RESTATED: If you are square with your
opponent before his final step or move to the hoop, and there is contact, it can be legal contact. TEST: You can be square and set before the
contact is made, but you can be deemed to have committed the foul
how? ANSWER:
The defensive player must be square (in front of) his/her opponent before the offensive players final step to their move or shot. Restated: Being set is
not the only key, the bigger key to legal defense is obtaining the spot on the
floor before your opponents final step/commitment to that spot on the
floor.
5. Legal
position defined in regards to the rule of verticality: A defensive player is entitled to the area directly above himself if he got to
that space on the floor before the offensive players final step/move
towards that space. If a defensive player leans or jumps into an offensive
players legally obtained area or path, he is in an illegal defensive position,
and with the combination of contact and disadvantage, the defender may be called
for a foul. Conversely, good defensive position should be rewarded. If a
defender jumps to block a shot and the defender lands pretty close to where
he/she left the floor, this may prove that he/she did indeed go straight up.
Assuming the defender in this case was also in front and on time,
this defender might get the no call on all contact because he/she owns
everything to the ceiling and behind themselves.
6. Legal
position defined in regards to moving backwards: A defensive player who got there first is entitled to the area directly behind
them and is allowed to back-peddle. The contact that occurs with a legally set
defender can be a no-call or charge. The contact with a back-peddling (legally
positioned) player can also be a no-call or charge, but it is typically just a
no-call.
7. Note
for offensive players about drawing fouls: An offensive player must try to avoid a defensive player who has obtained good
legal position. An offensive player who leans or jumps into a defensive player
with legal guarding position will result in at least a 'no-call' and perhaps an
offensive foul.
If an offensive player jumps into a player who was late
getting there, or in an illegal position, the call can be called either way. The
best call is a no-call because the offensive player is not necessarily
initiating his move to score, but rather initiating contact hoping to get
fouled.
a. If
an offensive player sees a player who is going to be late getting position or in
an illegal position, the offensive player may initiate the offensive move in
that defenders path and the offensive player can get the foul called. The
difference in this example (b) is
that the offensive player is initiating his move to score, not just trying to
get fouled (if the offensive player is smart enough to see bad defense and time
his shot or move accordingly, referees should not take this away from the
offensive player. Karl Malone used to do this all the time and people thought he
was getting favoritism, but in reality he was catching slow, out of shape power
forwards a step behind and he used to initiate his move to score based on seeing them a step behind. A smart defender will adjust to this type of player
by being in front BEFORE that players final step is made on the shot or drive.
8. The
hand is considered part of the ball when
connected to the ball.
9. To
get over the back calls you must have obtained position and be fouled. It is legal to reach cleanly over
a players back, however, it is very difficult to reach over the back without
bumping the interior rebounders lumbar region of his/her back. The best
referees will watch for these body fouls. Players can fool weaker referees as
they disguise this walking/pressuring into the back by holding their arms
straight up (like a magician distracting the crowd) and claiming they went
straight up.
DIVISION CHAMPIONS
Each Session will have Division Champions and a Best of the Best Tournament.
To qualify as a Division Champion:
Teams must go 9-0 or 8-1 through their first 8 games.
At that point, your
teams last game becomes a Championship Game.
If your team wins the
last game, then you qualify for Championship T-Shirts.
A team has to win
their last game to be Division Champions.
Teams should expect
to play other teams in the division above them and the division below them for
scheduling purposes.
Best of the Best
Tournament/League Champions:
Division 1 - Top 8
Teams:
The top eight Mens
teams in the League (Sunday, Monday, Tuesday, Wednesday, and Thursday) play
in Puget Sound Basketballs Best of the
Best Tournament every Session (6 times a year.)
Teams are selected
by PSBLs Directors and Officials.
The tournament is
three games where Rounds 1 and 2 are double headers.
The two teams that
win both games (Rounds 1 and 2) play in a FREE League Championship Game.
This is the only way
for teams competing in the Division 1 League to be champions. Win/Loss records
are not the sole consideration for League champions.
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